This blog is based on insights from Bryan Kelly, UX strategist and content design leader, who will deliver a keynote on this topic at digitalNow 2025 (November 2-5 in Chicago). Listen to the full episode of the Sidecar Sync Podcast here.
Over 70% of adults over 50 actively use technology, smartphones, and the web. Yet most digital experiences designed for them get it completely wrong.
The result? Associations are quietly pushing away their most valuable members through UX decisions rooted in assumptions rather than research. These aren't small missteps. They're fundamental misunderstandings about who this demographic is and what they need from digital experiences.
By 2030, one-third of Americans will be over 50. That's 132 million people driving $8 trillion in annual economic activity. This shift, called the longevity economy, represents one of the most significant demographic changes in modern history. The question is whether your digital member experience is ready for it.
Understanding UX and Why It Matters
User experience (UX) defines the vision for how someone should experience a digital product or service. UX strategy balances what users need with what your organization needs to achieve. Done well, it makes interactions feel effortless. Done poorly, it creates friction, frustration, and abandonment.
Kelly spent years working as a UX strategist and content designer for brands like McAfee, Premera Blue Cross, Home Depot, and FedEx. His work involves research, data analysis, user journey mapping, and understanding all the touchpoints someone encounters when interacting with a digital product.
Content design, his specialty, drives the overall user experience through language and information. That means everything from what appears on a page to the text on buttons, the labels used, and the directions provided. When someone logs into your member portal, what do they see? What's their expectation, and does your content align with it?
For associations, every digital touchpoint creates an experience. Your website, member portal, event registration system, learning management platform, email communications. Each interaction either builds confidence and trust or erodes it.
The longevity economy adds urgency to getting this right. Adults over 50 represent massive economic power and deep professional expertise. They're not a niche audience. Within five years, they'll be the dominant demographic. The organizations that understand how to serve them well will have significant competitive advantage.
The Fatal Flaw: Designing by Age Instead of Behavior
The biggest mistake organizations make is focusing on how old someone is rather than what motivates them.
Kelly saw this firsthand at McAfee, where the business strategy targeted younger demographics while older users made up the reality of the customer base. The misalignment between strategy and reality created problems that could have been avoided by understanding who was actually using the product and why.
After moving to the world's largest retirement community at age 45, Kelly learned something that transformed his approach to UX design: if you talk to one 65-year-old, you've literally only talked to one 65-year-old. They're all different. Age alone tells you almost nothing useful about someone's needs, capabilities, or preferences.
What actually matters are psychographics and life stage. Psychographics include values, worldviews, and beliefs. Life stage encompasses current circumstances, priorities, and how someone structures their life.
A 48-year-old and a 62-year-old might be in remarkably similar life stages. Both might be empty nesters, semi-retired, working on portfolio careers, and spending half the year in a different location. Their needs overlap in ways that age demographics completely miss. Meanwhile, two 62-year-olds might have entirely different needs based on whether one is still working full-time with teenagers at home while the other is fully retired and traveling.
Mental models also differ between generations in ways age alone doesn't predict. When Kelly watches users navigate digital experiences, he sees how people from different generations think about tasks differently. The steps that seem obvious to one person require completely different mental processing for another. Understanding these differences requires research, not assumptions.
The "Senior Mode" Mistake
One of the most damaging traps is creating "senior-friendly" versions of digital experiences.
This typically looks like bigger fonts, simplified interfaces, slower pacing, and reduced functionality. The underlying assumption is that older adults need things dumbed down because they struggle with technology.
This assumption is wrong!
Adults over 50 have used technology longer than younger generations. They've been through multiple technology adoption cycles. They used computers before graphical interfaces existed. They adapted to the internet, smartphones, social media, and now AI. They're not intimidated by technology. They're deliberate about which tools they choose to adopt and how they use them.
The "senior mode" approach backfires because it's condescending. It signals that you view this demographic as less capable, which destroys trust immediately. Kelly emphasizes that patronizing design choices are one of the fastest ways to alienate the exact audience you're trying to serve.
What older users actually need is good design. Not simplified design. Good design that respects their intelligence and time.
What Actually Matters: Trust, Clarity, Security
Instead of focusing on age-based accommodations, Kelly's research shows three things that adults over 50 actually value in digital experiences:
Trust. They need confidence that you respect their intelligence and their information. This isn't about hand-holding or excessive explanation. It's about demonstrating respect through design choices. Patronizing language, unnecessary warnings, or interfaces that treat them like beginners undermine trust. Clear, direct communication builds it.
Clarity. They want interfaces that are straightforward and don't waste their time. No jargon. No unnecessary steps. No confusion about what happens next. This isn't simplification for the sake of making things easier for people who can't handle complexity. It's removing friction that serves no purpose. Good clarity benefits users of all ages.
Security. They care deeply about online security and privacy because they've seen the consequences of data breaches and fraud. They need strong authentication, clear privacy policies, and confidence that their information is protected.
Compare this to Gen Z users, who often view data exposure as simply the cost of being online. Younger users grew up with social media and accepted that their information would be collected and shared. Older users didn't grow up with that assumption and remain appropriately skeptical.
These three priorities aren't unique to older users. They're elements of good UX design that happen to matter especially to people who have decades of experience being let down by products and services that didn't deliver on promises.
The Stereotype Spiral
The most pervasive assumption Kelly encounters is that older users struggle with technology.
The data tells a different story. Over 70% of adults over 50 actively use the web, smartphones, and various technologies. They're not a minority of tech-averse holdouts. They're the majority.
What people misinterpret as struggle is actually something else: careful evaluation. Older adults are more conservative and reserved about technology adoption because they've seen every hype cycle. They've watched technologies get hyped, fail to deliver, and disappear. They've seen security breaches, privacy violations, and products that created more problems than they solved.
When they approach AI, for example, they're not intimidated. They're cautious. They want to see what actually works before investing time and energy into learning new tools. That's wisdom, not inability.
These stereotypes show up everywhere once you start looking for them:
- Marketing copy that talks down to older audiences
- Content that over-explains basic concepts
- Design decisions that assume reduced capability
- Program structures that treat experience as a liability rather than an asset
Kelly points out that age bias remains one of the last socially acceptable forms of discrimination. People who would never make assumptions based on other demographics feel comfortable making sweeping generalizations about older adults. Those assumptions then get baked into product decisions, content strategy, and user experience design.
The Audit Framework
Kelly developed a framework for identifying age bias in content design. It's a two-page document that walks through a four-step process for auditing your digital touchpoints.
The goal is to surface where age assumptions are showing up in your member experience. This includes:
- Websites. What language are you using? Are you making assumptions about capability or need based on age?
- Member portals. Do your interfaces signal respect or condescension?
- Email communications. Does your tone treat all members as intelligent professionals?
- Learning platforms. Are you structuring programs based on stereotypes or actual user needs?
The audit helps you identify where you're missing the mark versus where your approach is sound. It's designed to surface low-hanging fruit—problems you can address relatively quickly once you see them.
The framework asks questions like: Where do we use language that assumes diminished capability? Where do we over-explain things that don't need explanation? Where have we created separate "senior" versions instead of building one good experience? Where are we designing based on age demographics instead of behavior and life stage?
Many organizations discover they've been making problematic assumptions without realizing it. The audit brings those assumptions into the open where they can be addressed.
What This Means for Your Member Experience
These UX mistakes are pervasive because ageism is embedded in how we think about older adults. It shows up in subtle ways that even well-intentioned teams miss.
The good news is that once you see the patterns, they're fixable. This isn't about massive technology overhauls or redesigning everything from scratch. It's about shifting how you think about design decisions.
Start by questioning age-based assumptions whenever they come up in planning conversations. When someone suggests creating a simplified version for older members, push back. Ask what problem you're actually trying to solve and whether age is the right lens for solving it.
Focus on building trust through clear, direct communication and strong security practices. Audit your content for language that might be patronizing or condescending. Look at your user flows to identify unnecessary friction.
Most importantly, do research with actual members rather than relying on stereotypes. Talk to members over 50 about their experiences with your digital touchpoints. Watch them use your systems. Ask what's working and what's frustrating. You'll likely discover that their needs aren't that different from everyone else's needs—they just want things to work well.
Kelly's framework for identifying age bias provides a practical starting point. Combined with actual user research, it can help you spot and fix problems before they drive members away.
To download Bryan Kelly's framework for identifying age bias in content design, access it here. To hear the full conversation about designing better experiences for the longevity economy, listen to the complete episode of the Sidecar Sync Podcast. Bryan will be delivering a keynote on this topic at digitalNow, November 2-5, 2025 in Chicago.
October 28, 2025